I waited 39 years to get over my fear of math and dice to finally attempt my very first Dungeons & Dragons game with internet friends I have known for ages. I have conquered part of my fears, but not all of them, as Roll20.net makes die rolls 100000% easier to beginners! Our DM decided since we were all practically new, we’d start out with level 10 characters because she decided to run City of the Spider Queen. She adjusted it for 5e as much as she could and also tossed in a lot of home brew elements too.
I have been having an absolute ball playing Anthracite Ironbelly, my cleric, with my husband, Shawn, who plays Boddlur’s the Germanic-sounding bard, our DM Lil, and our Rogue Zalima with the Paladin, Corvin. I sure hope this highlight of our game play amuses you too!
If you dig it, you can usually check us live streaming our D&D games every Saturday (when health and life participates) on my twitch channel found here: Pinkatron2000. You can also follow me on twitter here: Pinkatron2000, for live stream announcements and schedule updates. <3
Quick and Dirty, ladies and gents–a why and why for, about Age of Wushu: a free to play world PVP kung-fu MMORPG. (Immature giggling goes here)
Does this dress make my flowers look big?
Why you should play Age of Wushu
If you are a fan of ancient china, chinese mythologies, the ancient kung-fu movies or wuxia dramas then you are going to enjoy looking at Age of Wushu.
Despite being run on a graphics engine a bit out of date enough to rely on bloom, it’s still gorgeous and many places feel as if they sprung out of painted scenes.
One of the better kung-fu/Martial arts F2P out there
World PVP (after a certain level) adding an edge to danger to everything
Crafting is a viable source of income and helpful to progress
Team Practice your Kung-Fu with fellow Kung-fu practicioneers to ‘speed’ the experience of your deadly arts
Belong to a school (Wudang, Emei, Shaolin, Beggars, Royal Guards and so on) and enjoy benefits from belonging to a group
Spy on enemy/different schools and earn rewards and experience.
Be evil: Kidnap people and sell them, all while maniacally laughing and stroking your whiskers.
Pay for being evil: repent your sins (if you are part of a good aligned school) at the temple or go to jail to pay for your crimes of PKing and kidnapping!
Pick up the arts: learn calligraphy, learn painting, learn chess, poetry or music
Protect and escort supplies between important families or individuals of import
Save the girl or guy
Farm, mine, fish, chop wood, skin animals, cook food, make poisons, heal through herbs, weave clothe, make legendary weapons
Find a guild: go to war, make an alliance, group up and roll out
There is never nothing to do.
I could, like, sit here all day, man
Why you shouldn’t play Age of Wushu
It’s a free to play game and so some of the unique issues that always seem to crop up in f2p’s do.
Gold spam everywhere. In all the channels so far except school channels (as far as I have observed). You can put them on ignore (add them to blacklist) but that gets full in a day. That solution isn’t viable.
Punks everywhere: f2p seems to bring out the best and the worst more so than anything else. You will get punked at sometime, anytime, especially by yourself. There will always be those guys that smell new player from a mile away and swoop in on their epics and kill you in one click thinking they all that and a bag of tea.
With that in mind: if you get upset easily by being pk’ed by kids or people having a bad day, right off the bat “open pvp world,” should turn you away.
The cash shop isn’t pay to win–it’s pay to level faster basically. Mounts, bags, extra warehouse, all of this isn’t permanent. Mounts and bags last a set amount of days (100, for example.) Bags currently are purchased from players or picked up from drops only, mounts are cash shop or random quest rewards (as far as I can tell), and the only current way to get extra warehouse space (bank space) is to pay Snail Games real cash money dollar bills for in game gold to become a VIP member to expand it. Plus, as a VIP member, you “cultivate,” your Kung-fu off line and faster than those who play free. (Cultivate = experience = level it up, pretty much.) Right now, there aren’t any pills, buffs, exp medicines or the like in the shop either. So like I said, it’s not so much pay-to-win as it is pay-to-get-to-win-faster. (I could be wrong! Feel free to let me know in comments!)
Solo play is going to be difficult. Without a guild to help you with instances or fighting off random player killing, the casual gamer or gamer who likes to explore all the areas and things might find it a challenge.
Grind fest. No matter how fun everything is–or how fun I find it–I know it’s going to be a grind to get it anywhere better. I know it, and the game doesn’t even bother to hide how many hours of repetition I’m gonna put into it to get it there. I guess it’s almost a positive the game doesn’t hide it?
Lost in translation: I believe that some of the better aspects of the game may have been lost in the translation from Chinese to English. Quest descriptions are abrupt and in some cases appear to have nothing to do with the quest they are giving you. Your quest tracker and the ability to click-auto-path is going to be awesome for some.
Within the school of Emei
So should I try it or not?
It’s a free game that despite it’s very real and very obvious flaws to an American market; is trying its best to carry its weight. And it’s doing okay. I think that Age of Wushu is one of those free-to-play games that fits a niche market and not a broad one to appeal to everyone. And that’s okay, I think that there needs be more games happier to cater to a wildly loyal few than try and appeal to a broad mass and fail. Whether Age of Wushu will collapse under it’s gold spam and free to play is something we will have to see. As it stands, I think it’s a remarkable game for free to play and Martial Arts and one that it cannot hurt to be tried.
While I love SW:TOR, while I love guild wars–the game that has always held my heart the most has been Star Wars: Galaxies. Never before has a game allowed me to play a completely non-combatant, socially driven character relying on interaction in order to survive. Outside of (and perhaps equal to) EQ II has there really been a game that has offered the same sort of character home customizing and decorating. The game catered to and pandered to people who liked a challenge (Pre CU and NGE to be specific) and who wanted to make their mark–however small or large–on the game.
SW:G was the first game that showed me how amazing a game community can be. And SW:G keeps calling me back.
Thanks to the SWGEmu project (Star Wars: Galaxies Emulator), I have had as well as enjoyed coming back to the pre-CU and pre-NGE game I loved and remembered. It was quite a damn trip remembering how to do some basic things. The game is not for WoW gaming mentality. If you want results and you want them quick…you’ll be disappointed. There is no such thing as quests; welcome to a sandbox game. Tailored clothing, player housing, player vehicles with work being done by hand and by scratch to bring the features and additions we all adored back to the game.
I’ve been following for several years. First as LittleSparrows, where I logged in when they had one planet and a blue frog. I drifted away and lost my log in and pass, replacing it later with my usual handle elf_fu. I’ve been playing a pink twi’lek there named Ameria’ for a bit.
Large crowd gathers outside of Theed Starport hearing rumors of the Royal guard’s restlessness.
The community is the same and yet different. There is a lot of the same sense of helping, but also a lot of the sense of a lot of players doing their own thing by themselves. Of course, the release of GW2 also scattered
the community a little bit too. Yet it’s the same game I fell in love with. The same game I adore. I have a guild there, it’s an RP guild and a city. It’s been fun to be back.I sometimes wish when I play newer MMO’s that they would give a nod to what worked here in SW:G, the total non-combat classes, the merchant system, the player homes and decorating–I think that a lot of the MMORPG’s out there today would be able to appeal to an even larger audience than usual. The one MMORPG in the works that reminds me a lot of SW:G is The Repopulation, which I am very, very, very much hoping to be able to beta test and play.
SWGEmu just fills a lot of the holes I think are missing in the MMORPG’s that have come out recently. It’s a hankering to come home to a place that catered to the imagination and asked its players to explore and do on their own, without being hand held or directed. It’s…a long, long time ago, in a game galaxy far away that keeps drawing me back.
There were two phat geeks who made posts, but life and distractions (Like Google+) came and endangered the meandering writing habits of two huge nerdlings.
It’s been a long time since we last joined our heroes, Mel and Shawn for their epic adventures in cooking, life, loving, laughing and things they liked. What could possibly be worthy enough to keep us from updating frequently? Other than Shawn having a full time job of course and his wife having a severe case of oooo what’s that?
Star Wars my friend, Star Wars.
Specifically both Shawn and I were lucky enough in August to be invited to beta test Star Wars: The Old Republic. If you aren’t familiar with what that is, it’s an MMORPG created by Bioware. The delicious people behind such classics as Never Winter Nights, Jade Empire, Knights of the Old Republic and my personal fan-girl favorites: Dragon Age. Shawn and I have been following Star Wars: The Old Republic, like many Star Wars and Bioware fans since it’s announcement. We both have accounts created on the official site that have been there since 2008 (as probably many people there do too.)
But…due to the NDA I cannot say anything else. I mean, I love you guys and those of you that have stuck around with us for so long–in between forever posts and through all our craziness–I do. But I love Star Wars as much and I can’t tell you anything else.
It’s killing me, let me just say.
Bioware’s publicity department has been doing a fantastic job eeeeeking out class information, videos, planets and so much more information from their official site: http://www.swtor.com/ And then of course there’s my personal favorite site to get further information: http://www.greetingsmeatbag.com/. Greetings Meatbag just isn’t pure info–it’s pure fun. There are interactive quizzes, well written break-downs of videos and articles as well as super friendly administrators. *Waves her hand,* You will go visit and tell them 2phatgeeks sent you.
Shawn and I would like to highly encourage you to give this game a chance. More and more these days, people tend to judge a game by a screenshot of a single video and that really makes me head tilt. Good games are going untouched by the tendancy to spout negativity about them well before testers or players get their hands on them. Sign up for the site, apply for beta testing and wait until the NDA is lifted before making the call.
And so–there you have it. Where Shawn and I have been all this time and where we will–no doubt–be for a long time yet.
What games are you playing at the moment and what games are you waiting for?
The year was 2007. I was still fresh-faced from the disappointment I held in my little nerdy heart for a few other MMORPG’s that Will Not Be Named here Again.
I was tired of being lied to. I understood gaming companies had to really sell it to get the subscribers, and thus the cash, to pay things off, I really did. Look, Mr. programmer who spent hours making fighting chick’s rack perfect and realistically bounce has gotta eat too, right?
But selling it and then paying roughly $50 for a copy of the game, plus the monthly subscription–just to play for two weeks and be disappointed? It was weighing on me, man. It was getting tough. I didn’t realize it then but I was becoming an MMORPG skeptic. I still played MMO’s, don’t get me wrong. I still signed up for beta and to this day? I still play them. But I eye them far more warily than I used to and it’s rare that I write about them. By the time I get around to writing about them I find I am usually already disenchanted.
But I’m ahead of myself–let’s go back to 2007. What happened then?
Elven starting area.
Lord of the Rings Online: Shadows of Angmar was released. A massively multi-player online role playing game set in the universe of J.R.R. Tolkien, riding on the back of a huge wave the movies had set to motion. It was a good move by Turbine, actually. Here was a beloved setting many adults and children were familiar with, rife with all the markings of a great backdrop for a game. Earlier that year I got the chance to beta test the game and I did.
For a week I played, I really enjoyed myself. There were glitches of course and several things were not even yet implemented this early in the game (those would come later on) but I found myself liking what I’d seen so far. I didn’t have the same parts and video card in my computer then, that I do now, and couldn’t run the game full blast. It was still pretty.
Then the game was released and that was the end of beta. I asked my husband if I could play, who had also beta tested the game as a hobbit burglar. Unfortunately, he did not enjoy the game as I did. On top of that, we were in a financially crappy time–he couldn’t see a point in purchasing a game he did not enjoy and I couldn’t see me pushing him to spend money we needed for other things–like food, bills and so on.
So the game was set aside. I heard about it through good blogging friends of mine, Eve and Lillith. Art, posts about–all these things reminded me of the game and I never truly forgot about it. Life simply wasn’t going to let me play it when I wanted to. Several other games came out and one thing distracted me from it and another and another. One year went by, then two, then three. I’d almost put Lord of the Rings Online aside entirely until–
I got a little e-mail that informed me this year, Lord of the Rings Online was going free and that you could sign up for the beta…
So I did.
Now…I’m doing a bad thing by telling you I got into the beta. Yeah, I know. I’m pretty rebellious. Last week? I totally ate three peanut butter cookies while baking them. Just sayin’. So, technically, even though I am no longer playing the free-to-play beta, I am under the NDA not to discuss it. Let me just say I am aware I am breaking the sacrosanct of NDA and am fully ready to accept my punishment. (Dear Turbine, please send a reasonable Aragorn look-alike to dole out my punishment. Please.)
But I have to tell you this because it was the free-to-play beta that convinced me to to finally purchase a subscription to the game. And to make the deal sweeter the monthly sub is a might cheaper than most MMORPG’s out there if you buy a package payment plan. AKA: Purchase 3 months for $ 24.
I do not regret my decision one bit, despite the fact it’ll go free to play this fall. And I plan on continuing to support LotRO even after it goes F2P.
Because the game has not degraded over the years but has improved, significantly. There is player housing, horses, fishing, hobbies. Many, many, many more quests than I ever remember there being. There are two new
A beautiful day for a walk in the Shire.
extremely fun classes and the community (which reminds me so much of the Star Wars: Galaxies peoples when the game was in its golden years)is a fantastic, amazingly patient, helpful, well spoken bunch of fellow gamers. It truly outshines any MMORPG community I’ve been in for a long while.
I can download the high-res version and play this game with everything cranked max. Lighting, shadows,Anisotropic hiked up, water, water reflections–you name it, I’ve got it turned all the way up. It’s gone from pretty to pretty-damn-gorgeous.
Right now, at this very second on the Lord of the Rings forums and in the game chat channels–there are countless debates about how the game will go down hill once it goes free. There are people saying the community will slide down hill. That paying members will stop paying and that the game will never be the same.
I’m here, breaking the NDA of free-to-play Beta, understanding I might have it taken from me (that’s okay though) to let you know it was because of the F2P that I decided to purchase a sub. It was because of the community that I wanted to support this game and hope to continue doing so. I wanted to remind fellow subscribers that, not all bad things will come out of the F2P.
And to let you guys know, seriously? If you played the first year and quit–if you’ve never played but always wanted to–do it. Go check out the free trial. Go sign up for the F2P beta right now.
I never go back to old games. That’s just how I work. Once the magic is gone I simply can’t. It’s done. Ask anyone I’ve met and follow my posts about the MMORPG’s I’ve played, and you’ll notice that once I’m done that’s just it.
Here I am, three years later, and I’m back to Lord of the Rings Online and loving it to pieces. That in itself, should be incentive enough for you just try it.
And hey, if you do? Send a hello to Bluecup Bumbleroot, Landroval server, let me know what you think of it and if you need any help.