The Phat Cave

Once upon a time there were two phat geeks. They met and fell in love in a magical way over a series of ensorcelled tubes before meeting face to face. Their life was filled with cats, birds and the Land of Internet. They lived humbly for a long time with their parents and dreamed simple dreams. When they were able to, they rented a small space away from their parents in a hot and treacherous jungle named BugLandia, occasionally called Florida. The space was fine at first, but then they found three little green and blue feathered souls that needed rescuing and then the space wasn’t so much space as it was living in a giant bird cage with bird cages within it.

They dreamed of a place of their own with just a little more space. Not much. Just a bit. They never ever in their wildest dreams thought they could afford anything really nice, like some of the other castles and fortresses in BugLandia, so when they began looking the looked at rustic little cottages that needed much roof-thatching and rebuilding.

They had an awfully hard time of it. Every choice was either too much expense to fix or missing important things like…toilets…entire kitchens. Walls.

It was a long journey on Sundays Untold for what seemed like forever–three–months and they kept saying, “Maybe,” to the magical lady who showed them these places but ultimately it turned into no.

And then one day the planets aligned an a unicorn came down from the misty heavens leaving a trail of sparkles and those little marshmallows from that cereal with the leprechaun that has a lot of issues with his charms.  The sun parted and harps played and they found The One. 

They found a place to call home. Something far beyond their wildest dreams and perfect for them.

With the enchantment of their own pudgy feet they moved from their tiny place to the castle.

And they called this land, “The Phat Cave.” There were no sudden or inevitable betrayals.

They lived weirdly and phatly ever after.

[box type=”info”] On April 25th 2013 we finalized an offer on a home and moved out of our apartment. I am so happy and tired and tirappy I could explode into glitter bombs. [/box]

 

Beautiful Gold Spam: Age of Wushu

Quick and Dirty, ladies and gents–a why and why for, about Age of Wushu: a free to play world PVP kung-fu MMORPG.
(Immature giggling goes here)

Does this dress make my flowers look big?

Does this dress make my flowers look big?

Why you should play Age of Wushu

  • If you are a fan of ancient china, chinese mythologies, the ancient kung-fu movies or wuxia dramas then you are going to enjoy looking at Age of Wushu.
  • Despite being run on a graphics engine a bit out of date enough to rely on bloom, it’s still gorgeous and many places feel as if they sprung out of painted scenes.
  • One of the better kung-fu/Martial arts F2P out there
  • World PVP (after a certain level) adding an edge to danger to everything
  • Crafting is a viable source of income and helpful to progress
  • Team Practice your Kung-Fu with fellow Kung-fu practicioneers to ‘speed’ the experience of your deadly arts
  • Belong to a school (Wudang, Emei, Shaolin, Beggars, Royal Guards and so on) and enjoy benefits from belonging to a group
  • Spy on enemy/different schools and earn rewards and experience.
  • Be evil: Kidnap people and sell them, all while maniacally laughing and stroking your whiskers.
  • Pay for being evil: repent your sins (if you are part of a good aligned school) at the temple or go to jail to pay for your crimes of PKing and kidnapping!
  • Pick up the arts: learn calligraphy, learn painting, learn chess, poetry or music
  • Protect and escort supplies between important families or individuals of import
  • Save the girl or guy
  • Win friends
  • Farm, mine, fish, chop wood, skin animals, cook food, make poisons, heal through herbs, weave clothe, make legendary weapons
  • Find a guild: go to war, make an alliance, group up and roll out
  • There is never nothing to do.
I could, like, sit here all day, man

I could, like, sit here all day, man

Why you shouldn’t play Age of Wushu

  • It’s a free to play game and so some of the unique issues that always seem to crop up in f2p’s do.
  • Gold spam everywhere. In all the channels so far except school channels (as far as I have observed). You can put them on ignore (add them to blacklist) but that gets full in a day. That solution isn’t viable.
  • Punks everywhere: f2p seems to bring out the best and the worst more so than anything else. You will get punked at sometime, anytime, especially by yourself. There will always be those guys that smell new player from a mile away and swoop in on their epics and kill you in one click thinking they all that and a bag of tea.
  • With that in mind: if you get upset easily by being pk’ed by kids or people having a bad day, right off the bat “open pvp world,” should turn you away.
  • The cash shop isn’t pay to win–it’s pay to level faster basically. Mounts, bags, extra warehouse, all of this isn’t permanent. Mounts and bags last a set amount of days (100, for example.) Bags currently are purchased from players or picked up from drops only, mounts are cash shop or random quest rewards (as far as I can tell), and the only current way to get extra warehouse space (bank space) is to pay Snail Games real cash money dollar bills for in game gold to become a VIP member to expand it. Plus, as a VIP member, you “cultivate,” your Kung-fu off line and faster than those who play free. (Cultivate = experience = level it up, pretty much.) Right now, there aren’t any pills, buffs, exp medicines or the like in the shop either. So like I said, it’s not so much pay-to-win as it is pay-to-get-to-win-faster. (I could be wrong! Feel free to let me know in comments!)
  • Solo play is going to be difficult. Without a guild to help you with instances or fighting off random player killing, the casual gamer or gamer who likes to explore all the areas and things might find it a challenge.
  • Grind fest. No matter how fun everything is–or how fun I find it–I know it’s going to be a grind to get it anywhere better. I know it, and the game doesn’t even bother to hide how many hours of repetition I’m gonna put into it to get it there. I guess it’s almost a positive the game doesn’t hide it?
  • Lost in translation: I believe that some of the better aspects of the game may have been lost in the translation from Chinese to English. Quest descriptions are abrupt and in some cases appear to have nothing to do with the quest they are giving you. Your quest tracker and the ability to click-auto-path is going to be awesome for some.
Within the school of Emei

Within the school of Emei

So should I try it or not?

It’s a free game that despite it’s very real and very obvious flaws to an American market; is trying its best to carry its weight. And it’s doing okay. I think that Age of Wushu is one of those free-to-play games that fits a niche market and not a broad one to appeal to everyone. And that’s okay, I think that there needs be more games happier to cater to a wildly loyal few than try and appeal to a broad mass and fail. Whether Age of Wushu will collapse under it’s gold spam and free to play is something we will have to see. As it stands, I think it’s a remarkable game for free to play and Martial Arts and one that it cannot hurt to be tried.