Or: Reasons why I am such a Dragon Age fan girl.
So I’m on my third run through with this game. And I’m still approaching it as ridiculously as I did the second time. I’m over here more worried about hurting a computer generated pixel’s feelings more than anything else.
You know its a good game when you find yourself with a case of crazy.
During the first run through of Dragon Age: Origins, my character’s main love interest turned out to be Alistair. He’s blond, built, has the tendency to look like a kicked puppy when his awkward, boyish, somehow-still-innocent-but-sweet overtures are misconstrued and? He’s hilarious as hell. “We won? We did? Yay!”
…Did I mention, cute?
The second time I played through and epic battle of conscious and morality began inside my head. It started out with the innocent thought that: It’s a game! I could peruse any other romance I liked now! How about Zevran? Leliana! Choices!oneone!`1! I could frolic amid the companions Bioware had worked so hard on to entice me with. With their pretty faces and long back stories and funny quips. And did I go to these new interests to explore the new relationships and romances?
The moment Alistair’s brow quirked, lightly stubble-speckled face filled my screen I quibbled, inwardly. In the first few seconds of his introduction I felt immediately as if he was staring inside my ready-to-write-fan-fic soul and judging me. He knew. I felt terribly guilty for considering any other choice but Alistair.
I kept imagining his face. His sad, sad, you just ate a Mabari puppy! Why did you eat that puppy? face.
Going off the rail on a crazy Deep Road trail.
And that’s when the ridiculousness of it all hits me again. Alistair isn’t real. He’s a program generated pixel on some highly paid Bioware member’s screen. (HI BIOWARE HIRE ME PLZ? I CAN WRITE. AND MAKE REALLY GOOD COFFEE. :D) He’s a concept, a processor-birthed entity meant to entertain me and continue shelling out my $$ so this company can continue fulfilling my house-wife fantasies wit–he’s not real!
And I’m worried about what he’ll think.
And behold, there was a sign.
That’s how you know Bioware has succeeded with Dragon Age: Origins. Bugs, glitches, giant spinning heads, splotchy kiss scenes and speeches that don’t make sense with your choices aside, Bioware set out to make a kick ass game that gets you emotionally involved and invested with it.
I can’t imagine a sign that it’s done exactly that, than me worrying over what Alistair is going to think when I’m over there romancing the Crow. Or the pretty bard–and he doesn’t even know!
But I know.
As many times as I have already been swayed by his charm, good looks, and stupidity witty commentary, I keep going back out of some sort of guilt. I think that speaks louder about character, connecting with your audience and amazing writing more than anything I’d have to say about it.