I Want to Be the Hero Again
Apr 7, 2008 Games
As a computer gamer I’ve played a lot of role-playing games. I’ve virtually rolled-and-saved my way through sci-fi, fantasy, steam punk, post-apocalyptic and even a few modern ones. None of these games were perfect. Some of them, like Baldur’s Gate, Deus-Ex, System Shock and Fallout, were pretty dang close to it. Some of them were, at the very best, “challenged.” Yes, that’s right! I’m looking at you Battletech: Crescent Hawks Inception!
But regardless of whether or not the games were near perfect or nearly nausea-inducing, each of them did something that none the MMORPGs of today just can’t do: they made me the hero of an actual story.
I wasn’t the DPS of the group, or the Mezzer or the Nuker. I was the leader of the adventuring party destined by my mysterious past to make a band of strangers into living legends. I was the star-fighter pilot they could rely on to come through when the chips were down. I was the center-point around which the fate of a world revolved around. I was the kind of person that grandfathers told their grandkids about while sitting around the hearth. I was a hero. I wasn’t one of many, I was one of a kind.
Nor was this some simplistic story pieced together with little bits of quest descriptions. It wasn’t some flimsy construction of text boxes you clicked through in your hurry to go kill 10 more rats. No, these were stories. These were Stories about thousand-year destinies and prophecies. Stories of struggle and survival and betrayal. It wasn’t the game that held the filmy pieces of the story together. No, it was the story that game the game its life and that kept you playing over and over. The stories had their characters and so many of them had depth and life and really became alive as you progressed through the story. Minsc and Boo, Maniac and Angel and even HK-47 all became more than just pixels, they became part of a complex living, breathing universe.
When I look back on these games, some of them not so long ago, I realize how empty the games of today really are. No matter how many elves and dwarves I can kill giants along-side or how many comrades-in-arms I can stand beside under the onslaught of the enemy, they cannot take the place of a story that makes us want to play. We don’t play MMORPGs to find out how the story ends. We play them to level-up. We play them to get phat lewt. We play them for the social aspect. Some people use them as what basically boils down to cybersex for LARPers. No matter why we play now, it has nothing to do with the story.
Unfortunately, MMORPGs are pretty much all we have to look forward to these days. I’ll play them and I’ll definitely enjoy some of them but each time I play them I feel the goodness that used to be the CRPG slip just a little bit farther away.
Tags: computer, gaming, MMORPG, Role Playing Rants, RPG









