SWGEmu fills the holes some of my favorite MMORPG’s leave.
While I love SW:TOR, while I love guild wars–the game that has always held my heart the most has been Star Wars: Galaxies. Never before has a game allowed me to play a completely non-combatant, socially driven character relying on interaction in order to survive. Outside of (and perhaps equal to) EQ II has there really been a game that has offered the same sort of character home customizing and decorating. The game catered to and pandered to people who liked a challenge (Pre CU and NGE to be specific) and who wanted to make their mark–however small or large–on the game.
SW:G was the first game that showed me how amazing a game community can be. And SW:G keeps calling me back.
Thanks to the SWGEmu project (Star Wars: Galaxies Emulator), I have had as well as enjoyed coming back to the pre-CU and pre-NGE game I loved and remembered. It was quite a damn trip remembering how to do some basic things. The game is not for WoW gaming mentality. If you want results and you want them quick…you’ll be disappointed. There is no such thing as quests; welcome to a sandbox game. Tailored clothing, player housing, player vehicles with work being done by hand and by scratch to bring the features and additions we all adored back to the game.
I’ve been following for several years. First as LittleSparrows, where I logged in when they had one planet and a blue frog. I drifted away and lost my log in and pass, replacing it later with my usual handle elf_fu. I’ve been playing a pink twi’lek there named Ameria’ for a bit.
The community is the same and yet different. There is a lot of the same sense of helping, but also a lot of the sense of a lot of players doing their own thing by themselves. Of course, the release of GW2 also scattered
the community a little bit too. Yet it’s the same game I fell in love with. The same game I adore. I have a guild there, it’s an RP guild and a city. It’s been fun to be back.I sometimes wish when I play newer MMO’s that they would give a nod to what worked here in SW:G, the total non-combat classes, the merchant system, the player homes and decorating–I think that a lot of the MMORPG’s out there today would be able to appeal to an even larger audience than usual. The one MMORPG in the works that reminds me a lot of SW:G is The Repopulation, which I am very, very, very much hoping to be able to beta test and play.
SWGEmu just fills a lot of the holes I think are missing in the MMORPG’s that have come out recently. It’s a hankering to come home to a place that catered to the imagination and asked its players to explore and do on their own, without being hand held or directed. It’s…a long, long time ago, in a game galaxy far away that keeps drawing me back.
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